AI Insights · Timothy · October 2022
Top 5 Platformer Games on iOS in Croatia - Q3 2022
Discover the performance trends of the top 5 platformer games on iOS in Croatia during Q3 2022, including download, revenue, and active user metrics.
In Q3 2022, the top 5 platformer games on iOS in Croatia exhibited varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc., saw a significant rise in weekly revenue, starting at approximately $900 in early July and peaking at about $6.6K by the end of September. Weekly downloads fluctuated, with a high of around 4.9K in early August and a dip to about 2.4K in late July. Active users steadily increased from 17.1K at the end of June to 22.4K by the end of September.
Subway Surfers from Sybo Games ApS experienced a decline in both weekly downloads and active users. Downloads dropped from around 1.3K in late June to approximately 700 by early September. Active users also decreased from 54K at the end of June to about 30.3K by the end of September. Weekly revenue remained relatively low, fluctuating around $30 to $120 throughout the quarter.
Going Balls by Supersonic Studios Ltd displayed an upward trend in weekly downloads, starting at around 260 in late June and reaching approximately 620 by the end of August. The game maintained a consistent number of active users, increasing from 1.6K in late June to around 2.3K by the end of September. Revenue was minimal, peaking at $37 in the final week of September.
Geometry Dash Lite from RobTop Games AB had modest download numbers, with a peak of around 515 in mid-September. Active users showed a slight increase from 4.5K in late June to 4.6K by the end of September. The game did not generate any revenue during this period.
Tall Man Run, also by Supersonic Studios Ltd, saw a rise in weekly downloads, from 215 in late June to about 675 by the end of August. Active users grew from 811 in late June to 1.7K by the end of August, before slightly decreasing to 1.2K by the end of September. Revenue was negligible, with only a few dollars recorded sporadically.
For more insights and detailed analytics on app performance, visit Sensor Tower.